Here, I’ve built defenses on the small module locations: these modules can slow monsters, do group damage, lower their defense, boost the defense of heroes, and heal your team. Large modules can be built on the glowing blue crosses. And each “turn” of the game features a (pause-able) RTS/tower defense portion, where you have to defend against alien attackers. A strategy game forms the basis for the core gameplay: you decide where to explore, what defenses to purchase, and where to place them. It’s “Rogue-like” in that there is exploration and perma-death. There’s an RPG component, as you assemble a team of characters and upgrade their stats and skills. I’d love to give you a pigeon-hole summary for this game, but there’s a lot of moving pieces. It’s time to dig in to my unplayed games, and this week began with a glorious excursion into 2014’s Dungeon of the Endless. Still in a bit of a daze, I’m discovering that despite my addictions, I managed to pick up a number of games during Steam sales. I estimate that Hearthstone, Heroes of the Storm, and Overwatch consumed 80% or more of my gaming over that time. It took nearly three years, but I’ve almost shaken Blizzard’s hold on my PC. Yes, I’m biased towards “Rogue-likes,” but rest assured: “Dungeon of the Endless” is a quality game.